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Donkey kong country 64 get out fail
Donkey kong country 64 get out fail









donkey kong country 64 get out fail

Lanky Kong drops banana peels on the floor, then tricks K. Rool still has a spotlight stuck on his head, blinding him. The fourth time it happens, he can't pull it off on his own.

  • The second phase, Diddy Kong uses a jetpack to fly up high and shoot at the lighting fixtures, causing spotlights to fall on K.
  • The first phase, Donkey Kong launches himself at K.
  • Amusing Injuries: The final boss fight is a long string of these in the form of a boxing match with five rounds.
  • donkey kong country 64 get out fail

    Just check out the names of the areas, for instance: Alliterative Name: As a hallmark of the series, it sure couldn't be left out here.Hidden Character Krusha gets Oranges (Grenade Launcher).Overlaps with Edible Ammunition for all playable characters except Tiny: Abnormal Ammo: All get orange grenades.All of these must be resolved in order for the player to achieve 10 1% completion and witness the true ending of the game. Rool, and a magical Banana Fairy whose daughters have mysteriously gone missing. Much running, jumping, brawling and dancing ensues, along with a few subplots involving an imprisoned Kong-sympathizer Kremling, a shifty technician named Snide who once worked on assembling the Blast-O-Matic but has come to hate K. As DK, the player must rescue the four other Kongs (all of whom become additional player characters after rescue) and recover all the stolen bananas. Rool, the Kremlings have decided that if they can't have the Kongs' Island, nobody can, and so they plan to blast it right off the face of the earth with their secret weapon, the Blast-O-Matic, which is stored within an enormous, high-tech armored warship version of Crocodile Isle that towers eerily over the Kongs' homeland.Īs expected, Donkey Kong leaps into action, ready to bust some Kremling heads and foil their evil schemes, only to find that four of his best friends have been kidnapped and his hoard of solid-gold giant bananas has once again been plundered. Once again under the leadership of King K. The plot concerns the return of the Kremlings, that Always Chaotic Evil race of reptilian humanoids that have been a pain in the Kongs' sides since the original Donkey Kong Country, three years after the end of Donkey Kong Country 3. Structurally and technically, Donkey Kong 64 is very similar to Banjo-Kazooie and Banjo Tooie, especially when it comes to the enormously high amount of items to collect (each stage features, among many other things, five hundred bananas that's five stages' worth of musical notes in Banjo terms) and in that the player characters must learn special moves before being able to use them by triggering specific button combinations at once.

    donkey kong country 64 get out fail

    The game is a 3D third-person action- platformer set within the continuity of the Donkey Kong Country games it was also the first of two Nintendo 64 to require the Expansion Pack to play it (the other being The Legend of Zelda: Majora's Mask, though Perfect Dark was crippled to the point of being barely playable without it), but fortunately it came bundled with the package. It's either a sequel to the renowned Donkey Kong Country trilogy on the Super Nintendo or the fourth installment of said trilogy, depending on how you look at it. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP.ĭonkey Kong 64 is a 1999 video game produced by Rare and Nintendo for the Nintendo 64. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace.

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    Donkey kong country 64 get out fail